Ludens
Links
Game History
CRPG Book
The Digital Antiquarian
Art Games Have Always Existed
Writing
Mark R. Johnson's writings
Necessary Games
Curse of the Chocolate Covered Broccoli
Ludus Novus
Arcade Idea
Jonas Kyratzes
Three Hundred Mechanics
!Liz Ryerson
Project Horseshoe: Reports
NO DON'T DIE
Critical Gaming
Weird Fucking Games
A Story About A Tree
Pippin Barr
Nautilus: Let's Play War
A Rape In Cyberspace
Video game economies suck
Making Games
Museum of Screens
Youtube
Noah Caldwell-Gervais
Leadhead
Extra Credits: Game Design
Extra Credits: Game Community
GDC: 50 Game Camera Mistakes
Why do we not have more history edutainment games that aim to replicate the kinds of decisions that the figures it depicts would face? The experiences they would go through? The emotions they feel? Like Oregon Trail?
Software
Game Creation
Godot (Itch/Steam)
Inform
Bitsy (Itch)
Twine
Iterary
Scratch
Narrat
Emulators
Higan
DOSBox
Flashpoint
WINE yes i know, don't @ me
Memories
2021-03-26: "For some reason, I've always felt that the exploration style of the first King's Quest game possesed a certain purity/charm to it that I seldom feel elsewhere. Something about the empty, completely 'useless' sections of forest and land you would go through, combined with the non-scrolling camera and the small protagonist walking slowly across the screen in whichever direction you had pointed him in... just worked." (Source)